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Virtual Apraxia and Blender
Through the experience with Blender i developed some theories that i was asked to present at the Faculty of Philosophy in Milan, Estethics department, and used some simple stages of the 3d development to demonstrate them. Afterwards i developed some ideas and got the main concept of a show that will open october 30th 2014 @ The Format Gallety in Milan titled Virtual Apraxia.
It will be not involved in technical issues of rendering, but in a free and nonprejudicial investigating the various processes of the virtual 3d and 2d vs the so called “Phisycal” ones. The idea is to show that there’s no substantial difference. It will be a conceptual show, and the tool was not other softwares than Blender. Blender is not only a production tool but also a conceptual tool that allows a slightly different approach to the “virtual” world. The texts for the event will be written by philosopher researcher from University in Milan prof. Roberto Diodato, author,among many titles, of the Aesthetics of the Virtual, State University of New York Press (SUNY), Albany-New York, 2012.
As a main concept of the open source world Blender has an “open approach” which developed in me an open minded way of handling the virtual and eventually finding that it’s deeply intesected with the physical world. Just to find that virtual is simply a part of the physical world.
Apraxia (from Greek praxis, an act, work, or deed) is the inability to execute learned purposeful movements, despite having the desire and the physical capacity to perform the movements. Apraxia is an acquired disorder of motor planning, but is not caused by incoordination, sensory loss, or failure to comprehend simple commands (which can be tested by asking the person to recognize the correct movement from a series).